It’s been 8 years since we’ve had a game in the original Mega Man series, with Mega Man 10 being the most recent, releasing in March of 2010. Although I have the Mega Man collection Vol. one and two to keep me entertained, I’ve been looking forward to the next entry in the series.
Mega Man 11 continue the fight against the evil Dr. Wiley. This time, Dr. Wiley is attempting to use a Double Gear system which he invented, based on research he conducted many years ago while in college.
Mega Man 11 retains the classic side scrolling gameplay of past games which follow the original series. Gone are the retro 8-bit visuals of past entries in the series and we now have nice clean 2.5D style. The game mixes 3D characters in 2D environments. Even though it doesn’t look like past Mega Man games, it feels right at home in the series.
Mega Man 11 includes a new difficulty setting, Newcomer, which is designed for those who have never played a Mega Man game before. In addition to this setting, there is also Casual, Normal and Superhero. Each difficulty setting will increase how much damage you take and how many checkpoints you have in each level. Newcomer difficulty also gives you unlimited lives.
Using the Double Gear system is as easy as pressing the L and R buttons on the controller. The Speed Gear slows everything down allowing you to move faster so you can dodge tougher enemies and make your way through tough areas. The Power Gear causes your currently equipped weapon to have a drastic boost in power making you more powerful. This works with both normal and charge shot. If the gear gauge fills up though, you’ll overheat and be unable to use either gears for a short cooldown period.
In the demo, you have your trusty Mega Buster plus two additional weapons : S. Thunder – which allows you to unleash crackling bolts of electricity that travel across the ground and the P. Driver – with this weapon enabled you’ll charge forward with a devastating spike attack. Rush is also back with R. Coil which allows you to reach higher areas. ZR and ZL along with the right analog stick can be used to switch between your weapons. Rush can be activated by pressing X.
Like past Mega Man games, there are nuts for you to pick up which you can then use to purchase additional power ups, however this option was not present in the demo.
Level design feels consistent with past Mega Man games and offers enough challenge even on the Newcomer difficulty. If I’m looking for a quick Mega Man play session, I may play on Newcomer more often, but I think I’ll stick to Casual.
Overall, the demo gives you a great glimpse in to the new Mega Man 11. I know it was enough to help push me over the edge and pre-order it.
Mega Man 11 is coming to Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on October 2, 2018 in North America and in Japan on October 4, 2018.